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Chaos Zakum Info

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Chaos Zakum Info Empty Chaos Zakum Info

Post  MDMark Thu Jul 22, 2010 8:49 pm

originally posted by Taenarum

C.Zak 1-4 Arm
Taenarum on 2010/07/22 11:27

Arm 1 & 2: 264mill HP. This arm does dispel and reverse keys

Arm 3: 176mill HP. He poisons from 1500-2500 HP

Arm 4: Same HP as 3 and he does reverse keys

C.Zak 5-8 Arm Info
Taenarum on 2010/07/22 11:27

Arm 5: 220mill HP. This arm is pretty **** bad ass
because it does seal, darkness, curse, weakness,
and seduce

Arm6 240mill HP This one doesn't do
much just has attack up/magic up/def up/m.def up

Arm7&8 202.4mill HP Does. nothing


C.Zak Body Info
Taenarum on 2010/07/22 11:32

Chaos Zakum 1: 528mill HP. Skill cancel,
Heal, 1/1, Zombify, Stun

Chaos Zakum 2: 704mill HP. Doesn't say
anything else really, but guessing same as 1

Chaos Zakum 3: 880mill HP. Weapon cancel,
Magic cancel, Heal, Dipell, 1/1, Zombify,
Potion lock, Stun.

Chaos Zak Total HP: 3.593 bill HP.

Come on Acro we can do this!



Last edited by MDMark on Thu Jul 22, 2010 11:25 pm; edited 1 time in total

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Post  Taenarum Thu Jul 22, 2010 10:51 pm

2nd one is all mixed up >.<
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Post  MDMark Thu Jul 22, 2010 11:26 pm

fixed it Very Happy

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Post  Taenarum Fri Jul 23, 2010 12:09 am

C.Zak doesn't seem to tough, its more of the seduce and dealing a lot of damage
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Chaos Zakum Info Empty Arm 5

Post  theone314iii Mon Jul 26, 2010 1:05 pm

so arm 5= status infliction arm then
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Chaos Zakum Info Empty possible strategies for c.zak?

Post  remyreaper Mon Jul 26, 2010 1:25 pm

i dont know if anyone else has really thought about EXACTLY how to tackle it, but it seems like getting arm 5 out of the way first would be a good idea, then 1, 2 and 4 since they seduce and reverse keys they'll be the tricky ones, then we can take out the others easily. Seems like the only new things the bodies do is zombify and potion lock. it seems like zombify is easily taken care of since an icon appears above the characters, the priests/bishops just need to stop healing when it appears, and we need to double-pot (from what i understand). Can mages heal during potion lock? if so bishops need to heal at all times when zombify is not on, if not we need to keep hp completely full during last body to avoid it causing problems. Anyone with Hero's Will will have an advantage.
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Post  Taenarum Mon Jul 26, 2010 7:05 pm

remyreaper wrote:i dont know if anyone else has really thought about EXACTLY how to tackle it, but it seems like getting arm 5 out of the way first would be a good idea, then 1, 2 and 4 since they seduce and reverse keys they'll be the tricky ones, then we can take out the others easily. Seems like the only new things the bodies do is zombify and potion lock. it seems like zombify is easily taken care of since an icon appears above the characters, the priests/bishops just need to stop healing when it appears, and we need to double-pot (from what i understand). Can mages heal during potion lock? if so bishops need to heal at all times when zombify is not on, if not we need to keep hp completely full during last body to avoid it causing problems. Anyone with Hero's Will will have an advantage.

Well I think if we figure out the timing between each zombify then it might help a lot.
I also heard that potion lock is really hard on NL's but really easy on warriors.
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